Resume
Work
Experience
2016 - Present
Senior Software Engineer/Software Architect
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Led a team of 2 engineers to develop a cloud-based web application facilitating medical study uploads and clinical result downloads, resulting in user satisfaction.
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Implemented React-based frontend features enabling large dataset uploads and integration with a new deep-learning-based medical image analysis service.
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Designed and managed cloud-based microservices architecture, resolving many defects within 24 hours and providing technical guidance to accelerate project delivery.
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Coordinated software releases, ensuring on-time delivery.
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Collaborated with infrastructure team to optimize build pipelines, reducing deployment time.
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Developed tooling to streamline Unity Asset Bundle pipeline using C#, resulting in a reduction in deployment time.
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Automated animation retargeting process using Python, accelerating animation transfer by 75%.
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Debugged and remediated production issues in a fast-paced startup environment, reducing downtime of the application.
2008-2016
Software Engineer/Technical Artist
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Enhanced custom Game Data Editor in Unity using C#, increasing designer and artist productivity by 30%.
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Contributed to Jenkins CI pipeline enhancements, ensuring code quality and reliability.
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Worked with the other engineers to solve defects related to porting from Android to iOS, increasing build stability.
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Monitored and optimized game performance, resulting in reduction in memory usage.
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Designed and implemented Maya to Unity export pipeline, improving asset management efficiency by 40%.
Education
2008-2011
Art Institute | Bachelor's Degree
Skills
& Expertise
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Languages: Python, C#/.Net, JavaScript, Typescript, SQL
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Technologies & Tools: Docker, Kubernetes, Git, Unity, ReactJS, DICOM, PostgreSQL, MSSQL, Entity Framework, AWS S3, AWS Code Deploy, Azure Blob Storage, Azure ADB2C, Azure Service Bus, AKS, Azure Functions, Agile